Last May I made very simple models of my characters Eliza & Roxanne's weapons, a sabre (slightly simplified from its concept) & a dagger, purely to practice handpainted texturing in 3DCoat on non-organic models - no real regard for optimisation except to keep them low-poly :). Then during the summer I used them to experiment using Substance Painter for the first time more properly & to try more realistic PBR texturing. Started in July, then worked on other projects, and picked them up again in December, having fun & making a version of the PBR texturing with blood, and one without. Lots to learn still, but fun to do! Decided to post the two styles (+ blood & bloodless versions) for comparison's sake ^^. 
Modelled & unwrapped in Maya, textured in 3DCoat (Handpainted) and Substance Painter (PBR), rendered in Marmoset Toolbag, base design drawn in Photoshop. Thanks for passing by!

Final Models + Renders
I've made the models available to examine in Marmoset Viewer files, one for the PBR blood texture, and one for the bloodless textures. The "blood" version is also available to examine and download from Sketchfab!
Marmoset Viewer scenes:
Dagger & Sabre - Handpainted vs PBR - Blood edition
Dagger & Sabre - Handpainted vs PBR - No Blood edition
Sketchfab scene:
Dagger & Sabre - Handpainted vs PBR (with Blood) - Scene in Sketchfab (model can be downloaded from the Sketchfab page, accessible via clicking the title in the viewer or here :)).
Still Renders:
Sabre - Handpainted, stylised version - Renders (not much detail on the blade made it seem useless to have a close-up on it :P). Just to give a look at the individual models :). The sabre was the first to be textured; the third model I textured using 3DCoat, and the first non-organic one in that same software. Made in May 2019.
Sabre - PBR version (with blood) - Renders. 
Note: This was one of my first times using Substance Painter and attempting a more realistic, PBR texturing workflow. Really appreciated how different styles and details changed the 'atmosphere'/tone of the model, and it was very fun to work on! Started in July 2019 briefly, then did changes and added details such as scratches, dirt, and blood in December 2019.
Sabre - PBR version (no blood) - Renders. 
Note: The weapons were originally textured without the blood effect, which came out of experimentation and curiosity. I liked both versions, however, and decided to keep them both :) 
Dagger - Handpainted, stylised version - Renders. 
Note: Roxanne technically had two daggers, but as they are identical, only one model sufficed here, especially in the handpainted version of its texturing.
Dagger - PBR version (with blood) - Renders.
Note: The difference between the Blood version here and No Blood version below isn't too noticeable from the upper right render due to blood placement, but it's here :)
Dagger - PBR version (no blood) - Renders

Dagger & Sabre - Handpainted vs PBR (with blood) - Still renders (wireframe is a bit difficult to see if not viewing the image at 100% and is basically mirrored).

Dagger & Sabre - Handpainted vs PBR (no blood) - Still renders (with and without wireframe)

Dagger & Sabre - Handpainted vs PBR versions (blood & no blood) - Neutral, side by side renders.
Note: Made this as the most easily comparable showcase, and the order the textures were created in: handpainted, PBR no blood, then with blood. Since I'm partial to the blood version, I decided to present them before the 'clean' version :)
Texture Maps

Sabre - Handpainted version - Texture Maps (Diffuse + AO generated in Substance Painter). Painted in 3DCoat. Used 2K maps out of habit and for potential details, not meant for asset optimisation :). Didn't make a version with blood, that idea came later while experimenting in Substance Painter.

Sabre - PBR version (with blood) - Texture Maps (Not shown here, but the AO map generated in Substance Painter & shown on the handpainted texture sheet was applied when rendering). Cleaned up to show UVs.

Note: The details in the normal map are difficult to see (except for the leather handle) compared to the dagger's details, but they're here :).

Sabre - PBR version (no blood) - Texture Maps.

Dagger - Handpainted version - Texture Maps (Diffuse + AO generated in Substance Painter). Painted in 3DCoat. Again, didn't make a version with blood, that idea came later, when PBR experimenting.

Dagger - PBR version (with blood) - Texture Maps (Not shown here, but the AO map generated in Substance Painter & shown on the handpainted texture sheet was applied when rendering). Cleaned up to show UVs.

Dagger - PBR version (no blood) - Texture Maps.

Basic design/Inspiration
The quick, basic drawings I'd done in the past for these weapons. Might do the jaguar-head version of the sabre someday :P Based from my illustration "A Healing Dance (Pride 2017)" (available in my Legends of Erayfen illustrations project or by itself on ArtStation) and my Eliza & Roxanne 2018's re-design ideas from October 2018 made for when I made them as 3D models.
This project is also available on ArtStation, Behance, my Wordpress Blog (soon), Facebook, Instagram, and a bit on Twitter :)!

Thanks for passing by!
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