Last May I made very simple models of my characters Eliza & Roxanne's weapons, a sabre (slightly simplified from its concept) & a dagger, purely to practice handpainted texturing in 3DCoat on non-organic models - no real regard for optimisation except to keep them low-poly :). Then during the summer I used them to experiment using Substance Painter for the first time more properly & to try more realistic PBR texturing. Started in July, then worked on other projects, and picked them up again in December, having fun & making a version of the PBR texturing with blood, and one without. Lots to learn still, but fun to do! Decided to post the two styles (+ blood & bloodless versions) for comparison's sake ^^.
Modelled & unwrapped in Maya, textured in 3DCoat (Handpainted) and Substance Painter (PBR), rendered in Marmoset Toolbag, base design drawn in Photoshop. Thanks for passing by!
Final Models + Renders
I've made the models available to examine in Marmoset Viewer files, one for the PBR blood texture, and one for the bloodless textures. The "blood" version is also available to examine and download from Sketchfab!
Marmoset Viewer scenes:
Sketchfab scene:
Still Renders:
Texture Maps
Basic design/Inspiration
This project is also available on ArtStation, Behance, my Wordpress Blog (soon), Facebook, Instagram, and a bit on Twitter :)!
Thanks for passing by!